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Friday, May 20 2011

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Iowa State engineer scales up process that could improve economics of ethanol production

Iowa State's Hans van Leeuwen and a team of researchers have built a pilot plant to test a process designed to improve ethanol production. They're growing fungi on some of ethanol's leftovers to make a quality animal feed and to clean water so it can be recycled back into fuel production. The researchers think the fungi could also be developed into a low-cost nutritional supplement for people.
News release.

Political experts provide Iowa insight on this summer's evolving GOP presidential race

With the GOP presidential debate coming to Iowa State's Stephens Auditorium on Thursday, Aug. 11, and the Iowa Straw Poll in Hilton Coliseum two days later, ISU political experts anticipate Iowa to be a hub of political activity this summer.

Off to the races

Tanner Whitten, right, the driver of the No. 85 Iowa State-sponsored K&N Pros Series racer, helps load up the car after a campus stop. The car is promoting Iowa State's long history of biofuels research and development. It will race at the Iowa Speedway on Saturday, May 21. Larger image.

ISU landscape architecture students and Mitchellville prison inmates and staff collaborate on new prison's grounds

Softball field ... butterfly garden ... yoga space ... greenhouse ... amphitheater. Sounds like a city park, right? Nope. How about the grounds of Iowa's new women's prison? At least that's the vision of some Iowa State landscape architecture students, based on their research and discussions this spring with offenders and staff from the Iowa Correctional Institution for Women in Mitchellville. They've worked together for the past three months, thinking outside the box of typical prison landscape design to envision something truly unique. And everyone is pretty pumped about what they've come up with.

News release.

ISU's Gentile addresses multiple dimensions of video game effects in new journal article

A new article by Associate Professor Douglas Gentile (left), appearing in the journal Child Development Perspectives, argues that existing video game literature can't be classified in black and white terms. Instead, there's a vast grey area with at least five dimensions in which video games can affect players simultaneously.